We look at multiple ways to create variables that have a class type but also conform to a protocol.
We refactor our code by moving the app's flow from the storyboard into a separate class. Our goal is to manage the view controller flow from a central place so that view controllers don't have implicit knowledge of their context.
Brandon from Kickstarter joins us to discuss deep linking into an iOS app. We show how to unify all potential entry points into the app using a common route enum, and then we take a look at this pattern in Kickstarter's open source codebase.
Brandon from Kickstarter is back to show us how the company uses playgrounds to prototype and style individual view controllers.
This week Lisa joins us to demonstrate the test-driven approach to reactive programming taken at Kickstarter.
We refactor our reducer-based project from episode #62 to use The Elm Architecture. Instead of interacting with UIKit directly, we build a virtual view hierarchy and let our Elm framework do the rest.
We refactor some view controller logic while working on our upcoming tvOS app. Instead of letting multiple view controllers manage the navigation bar's state individually, we pull this code out and unify the logic in one place.